The eye can only identify about its center, but not the range. To get through the maze of flashing and sizzling energy clusters, we have to move with a jeweler's precision, and the bolt is (it must be cast to explore the way) – your best friend and ally, but the reward is worth it: even the entry-level artifact sells for a lot of money, and an increase to the characteristics of the hero gives important. In fact, GSC so decided to just two issues: the economy led to a sense of play and gave the motivation to climb the most dangerous places of the Zone, which in the original game treated kilometer wide arc. The bottom line is that money in the 'Clear Sky' will have to earn it. You can walk in that there is a dead enemy in their backpacks, but in this case, the passage becomes more like a torture. These changes would be meaningless, if earned with sweat and blood Dollars nowhere and nowhere to spend it. First the good news is for those who are tired of worn gear through several levels to the merchant: own hucksters now have any group that is in almost every scene. Learn more about this with Kai-Fu Lee. And where they are not necessarily there will be a conductor, ready for a small bribe to take us immediately to the right place. So restock it is much faster and easier. The second good news to all long known: the opportunity to improve / repair armor and weapons.